![]() gnt file: cob -ug prog-name.cbl To create a callable shared object file: cob -zg prog-name.cbl To create a system executable file: cob -xg prog-name.cbl 2.2 Starting Animator int file: cob prog-name.cblīy default, the COBOL system uses the -a cob flag to compile your sourceįiles ready for animation. Of Cob Flags for details on the Cob flagsĮxpress User's Guide. System Interface (Cob) for information on the Cob You should ensure that sufficient disk space is available, and removeĪny LOCK or READ ONLY attributes that your file contains, and recompile Receive the following error: I-O Error: IDY file (fatal) idy file withĪny other type of executable file for debugging in another environment. idyįile created by Server Express is portable to Net Express and MainframeĮxpress, enabling you to debug your application using these developmentĮnvironments. Required by Animator it has the file extension. This file contains additional information Theįollowing sections show you how to use the Cob utility to create anĮxecutable file ready for use by Animator in each case, an Animator Handling syntax and routines, you can only debug the program usingįor details on cross-session debugging, see the section Cross-sessionĪnimator can be used to debug files in any executable format. If a program writes directly to the screen, bypassing the COBOL screen The ability to output escape sequences, has been removed from this Note: Programs that output escape sequences to the screen (forĮxample, for cursor and color handling) required the setting of theĬOBCTRLCHAR environment variable in previous products and debugging of Not scroll beyond the normal COBOL margins, so results can be However, you should beĪware that while Animator does tolerate free-format source code, it does Lines longer than 80 characters, provided that you compiled your program See the sectionĪnd Animating in the chapter Editor of your Utilities Syntax-check your programs using the COBOL Editor. See your ServerĮxpress User's Guide for complete details on compiling in 2.1 Preparing for Animationīefore you use Animator, you must compile your source code, This chapter describes how to start Animator.
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